Commercial
Role: Motion Capture TD, Unreal Engine Operator. 'Eva was scanned and her MetaHuman avatar was crafted by our character artists, who styled her virtual clothing, hair, makeup and movement. As a MetaHuman, Eva is ready for endless real-time possibilities - from modelling digital wearables in virtual fashion shows to immersive VR or 3D browser-based experiences to games and live broadcasts to traditional editorial.'
Commercial
Role: Motion Capture TD, Unreal Engine Operator. 'Eva was scanned and her MetaHuman avatar was crafted by our character artists, who styled her virtual clothing, hair, makeup and movement. As a MetaHuman, Eva is ready for endless real-time possibilities - from modelling digital wearables in virtual fashion shows to immersive VR or 3D browser-based experiences to games and live broadcasts to traditional editorial.'