

















Unreal Engine 5.5 Real Time 3D Character Realistic Metahuman
Branded Content · 1 Credit
All rights belong to UE Technical Artist Buse Simon, BUSESART. Metahuman created inside UE 5.5 and Conformal Mesh2Metahuman via Maya DNA calibrated sculpt. @busesart on all platforms, email for inquiries.
Did you work on this project?
Tap your name below to claim your credit.
Credits















