Visualizer

"Suspects In sight" Pwnisher Chasm challenge

I Participated in the 2025 Pwnisher Chasm Challenge with my cinematic piece "Suspects in sight" . I used Blender for modeling and fracture, ZBrush for detail sculpting, Substance Painter, Substance Designer, and Unreal Engine 5 to realize my vision. This project gave me the freedom to experiment with realistic workflows, pushing my skills in sculpting, texturing, and lighting. with Davinci to tie it all together with color grading and overall compositing, It was a creatively rewarding challenge.