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Hi, I’m Jack Weiss, a sound editor, dialogue editor, and re-recording mixer. I specialize in audio post-production for film, games, and all types of media, with expertise in creating immersive soundscapes, dialogue editing, and delivering high-quality mixes tailored to each project. With a strong background in game audio and sound design, I’ve contributed to AAA titles like Need for Speed Unbound, Genshin Impact, and Call of Duty: Vanguard. My Dolby Atmos mix theater is equipped to handle projects of pretty much any scale, from broadcast ads to theatrical releases for film festivals, and I’m passionate about collaborating with other creatives to bring their visions to life through sound.
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